Looking toward 2017 and beyond, this is a follow-up post to our 2016 end-of-year summary an Update on 2016 Cyberspace Situational Awareness Research and Speed Bumps on the Road to Cyber Situational Awareness</a>.

Built using Unity 3D, this development by Zach Kinstner includes some initial sound effects, a hand-held VR menu panel, and a force-directed graph.  This sample Unity 3D apps by Zach requires an HTC Vive or Oculus VR headset and a Leap Motion Controller.

We are currently evaluating this type of VR force-directed graph setup to see if this approach is  appropriate for developing future cyberspace situational awareness applications; and we are starting work in 2017 to evaluate transforming the various “baby fusion” graphs we have created in 2D to 3D VR using the Unity game engine.


  1. […] Zach’s HTC Vive demo was inspiring because his VR work with HTC Vive and Unity 3D is very artistic and beautiful. As you may know, it’s fairly easy to write or port force directed graph code to C# and create graphs in Unity 3D and other development platforms. We have FDG code for C# and Javascript from the net and have moved from D3.js and 2D web based simulations to 3D and gaming engines. Zach’s well designed FDG demo helped us decide to focus on the HTC Vive and Unity 3D as our initial gaming engine and so we dropped Unreal development for now. […]